PROTOTYPE
Two-player chain-reaction on a hex board. Tap a tile to grow your blob;
push it past max stage and it cascades into the neighbours. Whoever owns
the last blob standing wins. Play against another person or the computer.
| GENRE | Tactical chain-reaction, hex-grid, turn-based |
| PLATFORM | Windows x64, self-contained |
| ENGINE | Godot |
| STATUS | Playable prototype |
tap a tile to grow. max stage = cascade into neighbours.
two seats: human + human, or human + AI (pluggable).
per-blob seeded wobble / ripple: no two look identical.
right-drag = orbit, scroll = zoom. wood-grain board.
DEVLOG
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2026-05-17
v0.1
One hex board, two seats, lots of cascades.
New
- Hex board with click-to-grow. Push a blob past max stage and it cascades into neighbours: chain reactions do the rest.
- Two seats: human + human, or human + AI. The AI side is pluggable, so swapping in a stronger opponent later is a one-file change.
- Blob shader animates ripples and hides the UV seam. Per-instance seeded variation in wobble, growth timing, and body rotation: no two blobs look the same.
- Orbit camera: right-drag to rotate, scroll to zoom, pitch clamped so you can't end up underneath the board.
- Wood-grain board with directional lighting: the table reads as a physical object, not a UI plane.
The cascade moment is the hook: you place one safe-looking blob and watch a quarter of the board flip colour. The shader work matters more than it should: same gameplay with flat-shaded discs feels half as interesting.