PROTOTYPE

BLOB

working title
v0.1 · WINDOWS

Two-player chain-reaction on a hex board. Tap a tile to grow your blob; push it past max stage and it cascades into the neighbours. Whoever owns the last blob standing wins. Play against another person or the computer.

GENRETactical chain-reaction, hex-grid, turn-based
PLATFORMWindows x64, self-contained
ENGINEGodot
STATUSPlayable prototype

tap a tile to grow. max stage = cascade into neighbours.

two seats: human + human, or human + AI (pluggable).

per-blob seeded wobble / ripple: no two look identical.

right-drag = orbit, scroll = zoom. wood-grain board.

DEVLOG

Development log

build history
1 BUILD
  1. 2026-05-17
    v0.1
    One hex board, two seats, lots of cascades.
    New
    • Hex board with click-to-grow. Push a blob past max stage and it cascades into neighbours: chain reactions do the rest.
    • Two seats: human + human, or human + AI. The AI side is pluggable, so swapping in a stronger opponent later is a one-file change.
    • Blob shader animates ripples and hides the UV seam. Per-instance seeded variation in wobble, growth timing, and body rotation: no two blobs look the same.
    • Orbit camera: right-drag to rotate, scroll to zoom, pitch clamped so you can't end up underneath the board.
    • Wood-grain board with directional lighting: the table reads as a physical object, not a UI plane.
    The cascade moment is the hook: you place one safe-looking blob and watch a quarter of the board flip colour. The shader work matters more than it should: same gameplay with flat-shaded discs feels half as interesting.