PROTOTYPE
CANCELLED

PSYCHOGORILLA

working title
v0.1 · WINDOWS

Single-room stealth. You share a prison cell with a gorilla. Finish your chores before the timer runs out, quietly enough that the gorilla doesn't snap. The core tension: get work done vs. don't wake the thing in the corner.

gorilla escaped.

door still locked from the inside.

nobody knows how.

development paused. gorilla unavailable for comment.

mgmt
GENREStealth, single-room, real-time
PLATFORMWindows x64, self-contained
ENGINEGodot
STATUSCancelled; prototype remains available

movement makes noise. so does work.

noisy tasks: 4s. silent tasks: 10s. pick your poison.

gorilla state machine: sleeping → pacing → fixated → enraged

once enraged, contact = caught

DEVLOG

Development log

build history
1 BUILD
  1. 2026-05-02
    v0.1
    One cell, one gorilla, five chores.
    New
    • 180-second timer; five chores to finish before the buzzer.
    • Heat builds from movement and from noisy tasks; silent tasks are slower but safer.
    • Cellmate escalates through four states: sleeping, pacing, fixated, enraged. Contact while enraged ends the run.
    The four-state escalation is the part that's working: you can feel the room get tighter without a single number on screen. Loss copy is still placeholder. May or may not get a v0.2: that's what skunkworks is for.