DEVLOG
BLOB
— build history —
1 BUILD
  1. 2026-05-17
    v0.1
    One hex board, two seats, lots of cascades.
    New
    • Hex board with click-to-grow. Push a blob past max stage and it cascades into neighbours — chain reactions do the rest.
    • Two seats: human + human, or human + AI. The AI side is pluggable, so swapping in a stronger opponent later is a one-file change.
    • Blob shader animates ripples and hides the UV seam. Per-instance seeded variation in wobble, growth timing, and body rotation — no two blobs look the same.
    • Orbit camera: right-drag to rotate, scroll to zoom, pitch clamped so you can't end up underneath the board.
    • Wood-grain board with directional lighting — the table reads as a physical object, not a UI plane.
    — The cascade moment is the hook: you place one safe-looking blob and watch a quarter of the board flip colour. The shader work matters more than it should — same gameplay with flat-shaded discs feels half as interesting.