Top-down stealth-survival. You run a tiny mining colony in hostile space. Dispatch ships between asteroids to grow the operation — but bigger swarms are easier to spot. The core tension: grow vs. hide.
| GENRE | Stealth-survival, top-down, real-time |
| PLATFORM | Windows x64, self-contained |
| ENGINE | Godot |
| STATUS | Rich zones live — trails & depletion next |
detection = instant game over (for now)
asteroids spawn in connected clusters; slots fill, extras queue
loaded ships fly slower — loaded = visible longer
trails, shadows, jump gate — still planned, still unbuilt